We don't need to worry about mirroring either of these images on the left or the right, so we are good to go basically. We're basically going to output an image with the left eye on the left and the right eye on the right and the Cardboard viewer and the lenses are limiting our eyes to view only the image that is on the appropriate side. What we wanna do is switch this into the side-by-side mode and we want to output with a horizontal alignment. ![]() And by default, this scene is set up to output in anaglyph, again, those fancy red blue glasses from the 1950s. ![]() With that being the case, what we need to do is actually adjust our render settings so that we can output this in stereo. Basically here we're just making sure that our stereo is set up correctly and it is. We're gonna go and turn that off because it slows things down a little bit and we'll switch into the object manager and enable the camera and we just wanna make sure that the stereoscopic tab here, that the mode is set to symmetrical and that we have a 6.5 centimeter eye separation or whatever eye separation might be appropriate for your scene and viewer. Now this scene is already set up for stereo and, in fact, it's set up with the anaglyph viewport preview so if you stick on those old-fashioned red blue glasses you should be able to see some 3-D. You can actually use it to preview a stereo scene just as well if you don't need the camera viewpoint to change based on the viewer's orientation. I've opened this stereo example scene from the Cinema 4D content browser in order to illustrate that your Cardboard VR headset is good for more than just virtual reality.
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